Class FallDistanceState

java.lang.Object
wbs.utils.util.entities.state.tracker.FallDistanceState
All Implemented Interfaces:
org.bukkit.configuration.serialization.ConfigurationSerializable, EntityState<org.bukkit.entity.Entity>

public class FallDistanceState extends Object implements EntityState<org.bukkit.entity.Entity>, org.bukkit.configuration.serialization.ConfigurationSerializable
An EntityState that captures an Entity's current distance fallen, used for damage calculations (among other uses).
See Also:
  • Entity.getFallDistance()
  • Constructor Details

    • FallDistanceState

      public FallDistanceState()
      Creates the state with the default value (0).
    • FallDistanceState

      public FallDistanceState(float fallDistance)
      Parameters:
      fallDistance - How far the entity has fallen.
  • Method Details

    • captureState

      public void captureState(org.bukkit.entity.Entity target)
      Description copied from interface: EntityState
      Capture the state of an instance of EntityState according to the implementation, and store it until EntityState.restoreState(T) is called.
      Specified by:
      captureState in interface EntityState<org.bukkit.entity.Entity>
      Parameters:
      target - The EntityState from which to capture.
    • restoreState

      public void restoreState(org.bukkit.entity.Entity target)
      Description copied from interface: EntityState
      Restore the state of an instance of EntityState according to the implementation.
      Specified by:
      restoreState in interface EntityState<org.bukkit.entity.Entity>
      Parameters:
      target - The EntityState for which to the stored state.
    • getFallDistance

      public float getFallDistance()
      Returns:
      How far the entity has fallen.
    • setFallDistance

      public void setFallDistance(float fallDistance)
      Parameters:
      fallDistance - How far the entity has fallen.
    • restoreAfter

      @NotNull public @NotNull Set<Class<? extends EntityState<?>>> restoreAfter()
      Description copied from interface: EntityState
      Used to build a graph of captured states, allowing states to be restored in the appropriate order, such as restoring AllowFlightState after GameModeState, to prevent a change to GameMode.SURVIVAL from overriding the Player.getAllowFlight() state.
      Specified by:
      restoreAfter in interface EntityState<org.bukkit.entity.Entity>
      Returns:
      A set of classes to restore after, if present in a given SavedEntityState.
    • deserialize

      public static FallDistanceState deserialize(Map<String,Object> args)
      Deserializer method for converting a Map into this object, for use in EntityStateManager
      Parameters:
      args - The partially deserialized Map.
      Returns:
      An instance of this class, deserialized from args.
    • serialize

      @NotNull public @NotNull Map<String,Object> serialize()
      Specified by:
      serialize in interface org.bukkit.configuration.serialization.ConfigurationSerializable